Recently, a group of modders released their own Community Patch for Starfield, representing a collaboration working to improve the studio’s new IP. Creative fans have crafted mods left, right, and center since the game’s release, and that’s without official modding support from Bethesda.
In a recent interview with Eurogamer, Timothy “Halgari” Baldridge, one of the founders of the Starfield Community Patch, spoke about the efforts being put in to fix issues with the space-faring RPG. Halgari broke down how Starfield’s hindered modding potential is a bit of a sore spot and how digging around reveals game code that prepared for those features, but they aren’t there yet.
It looks like a plan, according to Halgari, that Bethesda “would add modding some day” to its new IP but hasn’t yet. He goes on to say that people can mod Starfield because “we’ve modded the other games using the same engine and we know what to do.” Without Bethesda’s official creative kit, it’s a difficult task but not an impossible one.
The Bethesda community content manager Catograffi echoed this in the modding Discord, and explained why modding wasn’t given a “UX revamp” on the developer’s website when other sections were. They say mods were “dead last for priority,” and that “when the pandemic hit it was easy to put it on the back burner.”
The comment is in reference to the UX revamp mentioned, providing an explanation of the technical aspects and circumstances that led to the site’s neglected UX revamp.
“So, a ton of folks view Bethesda.net Mods every day . . . but what most modders don’t realize is, the vast majority do this in-game. And in-game, you can’t even see IDs.
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