Holy Paladins received a fairly substantial rework in 10.1.5 that continues in 10.2 with increases to single target healing and reductions to mana generation. Our Holy Paladin Writer, HolyClarius, reviews the previous rework and then sheds light on how the recent changes could potentially upset the shaky balance of Holy Power, Holy Shock, and Infusion of Light.
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Guardians of the Dream update.
Dragonflight: Guardians of the Dream Update Development Notes
PALADIN - Holy
- All healing reduced by 3%.
- Holy Light healing increased by 40%.
- Flash of Light healing increased by 30%.
- Daybreak now restores 2000 mana per Glimmer consumed at level 70 (was 3000).
- Reclamation now restores up to 12% of Crusader Strike and Holy Shock’s mana cost (was 15%).
- Glimmer of Light healing and damage is now increased by 4% per target (was 6%).
- Glimmer of Light damage increased by 10%.
The Holy Paladin Rework in Review
Holy Paladin received a major rework in patch 10.1.5. As you all know this left the spec in a very strong spot, and it has had to be nerfed multiple times since then, but especially in Mythic+ it continues to be dominant. The rework has been a resounding success from both a gameplay, a talent tree design, and a performance point of view. The time since the rework is probably some of the most fun I, personally, have had playing Holy Paladin in a very long time.
The purpose of this article is to provide feedback on which parts of the rework turned out well, and which parts did not, and I have waited until now with this article because I wanted to see how things would settle down and the direction it would take going in to 10.2.
The reason I
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