The Train Sim franchise has been chugging around Xbox consoles like a trusty diesel engine for quite a few years now, with Train Sim World 2020 first appearing in 2019, TSW2 in 2020 and TSW3 arriving on September 2022, I thought we’d settled into a 2-year cycle for a new release, but here we are with Trains Sim world 4.
For anyone unfamiliar with the franchise, Train Sim World does exactly what it says on the tin, you’ll get chance to jump on various authentically reproduced locomotives around real world locations mostly covering British, German and American tracks, with the odd route around Europe such as the Swiss Arosaline, and a new Austrian line here in TSW4, but the core game is just a bite-size snack compared to the extravagant buffet on offer when you’ve picked up a few more routes.
I’ve poured dozens, actually probably hundreds of hours into the franchise across over 30 routes, so it’s time to dive into TSW4 and see what new features it brings to the table alongside the bundled routes.
The most noteworthy additions are (according to developers Dovetail games) – “PC Editor, Free Roam, Scenario Planner 2.0, Livery Designer 2.0, Formation Designer, Photo Mode, New Scoring, Ease-of-access improvements, Haptics, Volumetric fog, Audio and source trips, and Music.”
Thats quite a lot to work through, and definitely sounds worthy of the progression to TSW4…
Many areas expand on what’s been out in place over the last year with TSW3, new volumetric fog really helps the lighting adjustments to make atmosphere around the station feel even more realistic, and improvements to user interface, accessibility options and sound are all welcomed, the new haptic system which sends my controller off like a pneumatic drill took some
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