is a new collaborative DLC between Everbloom Games and Wizards of the Coast. With its dungeon-crawling gameplay and iconic locations from the Forgotten Realms, it's a surprisingly immersive experience that actually feels like. It also works as a nice family-friendly alternative to
The DLC for is fully voice-acted and will take adventurers through locations like Candlekeep and Icewind Dale. With four playable classes and a host of recognizable monsters like beholders, the DNA of runs through pretty much every aspect of the DLC. It's all coated in the blocky aesthetic, and combined with its dungeon-crawling elements, this means it at times feels like classic RPGs like or factors that certainly work in its favor.
There are four playable classes in 's DLC: Barbarian, Rogue, Wizard, and Paladin. Each class offers something unique but will affect how someone plays through the content. For example, Barbarians are fairly sturdy and can dive right into combat while Wizards cast spells from afar and remain fairly squishy. Along the way, adventurers will encounter a range of NPCs and enemies, delve into dungeons, and fight bosses straight from the pages of .
Interactions are mostly set up as they are in tabletop, with successes and failures determined by the roll of a die. This adds an extra role-playing element to the DLC, which works quite well. This makes interacting with NPCs enjoyable, albeit frustrating when a persuasion or intimidation roll fails (just like in tabletop ). The dialogue can also be quite humorous and helps to keep the whole affair light-hearted.
The DLC is story-driven, meaning fans of 's sandbox may feel too constrained. Even for a session, it sometimes feels a bit too on the rails, but this is likely by
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