marks one of the most interesting releases this year, as it is rebooting a title from 2014 that never quite found its footing among audiences. Like the 2014 release of the same name, is a Soulslike action RPG set in a dark fantasy world, pitting players against all manner of monsters, corrupted humans, and ancient gods. That's about all it shares with its predecessor though, as this release clearly seeks out to establish a new identity for the series, and it succeeds in doing so.
For better or worse, doesn't deviate much from the Soulslike formula or aesthetic. It utilizes many of the same mechanics, systems, and even U.I. designs found in FromSoftware games, which can be a little distracting at times and, occasionally, a little uninspired. That said, does introduce a few new ideas that have a huge impact in making it feel like its own entity with a strong foundation to build on.
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is set in the Land of Mournstead, which was once ruled by the demon God, Adyr, until he was felled by a group of humans called «The Judges» and the radiant God, Orius. In an attempt to keep Adyr from returning, the followers of Orius, the Hallowed Sentinels, created magical beacons to suppress his soul. By the time the player enters this world, Adyr's whispers have corrupted the Hallowed Sentinels and the beacons they guarded, thus allowing his legion of demons to return to Mournstead and remove any obstacles to his revival.
With the help of Orius, the uncorrupted sentinels found a relic called the Umbral Lamp, which allows its user to cross between the lands of the living and the dead, interact with the souls of others, and preserve their own to avoid death.
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