Web wings? A bazillion suits? TwoSpider-Mans? In this economy? Yes, Spider-Man 2 is markedly different than its predecessors, 2018’s Spider-Man and 2020’s Spider-Man: Miles Morales. There are new abilities, new mechanics, and nearly twice as much New York to explore than before.
As you prepare to don the tights of both Miles Morales and Peter in Spider-Man 2, the biggest thing you should know is that it’s not exactly like the previous games in the series. Below, we’ve cobbled together what’s new in Spider-Man 2.
Peter Parker and Miles Morales share the spotlight in Spider-Man 2. Each has a slightly different playstyle (although they share gadgets and some skills), with unique abilities and looks.
Story missions separate each Spider-Man, with each mission requiring you to swap to one or the other. Some of the game’s more cinematic campaign missions will even swap you between them mid-mission.
As for the open world, you can swap at (almost) anytime while adventuring around, with near-instant load times. Many side missions and activities are locked to a specific Spider-Man, but there are a handful of side quests that you can play with either character.
The best part about multiple Spider-Mans is that the one you aren’t actively controlling still exists out in the open world. And while we’ve never seen Miles swinging around while we’ve been playing as Peter, we swung down to stop a crime in-progress only to find that Miles was already there, kickin’ ass.
The suit-specific Spider-Man super attack from the 2018 game has been replaced with a system more akin to Miles’ venom powers from the 2020 game. Each Spider-Man has a wheel of four abilities, which you activate by pressing down L1 and then hitting one of the face buttons.
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