It’s time to Web-Swing. With Marvel’s Spider-Man 2 out now worldwide, you may already have taken your first tour of Manhattan, Brooklyn, or Queens by web or Web Wings. Put Peter and Miles’s masked aerobatics to good use to quell crime and tackle new emerging threats, browsed the new suits and styles with relish, tinkered with a range of accessibility options.
If you’re one of those players, you may already be through the game’s early hours, enjoyed its spectacular showstopper of an opening and applied your Spidey skills to complete some earlier missions. If so, then you have some of the same questions we posed to the game’s Senior Creative Director Bryan Intihar when we sat down to talk the game’s opening act.
Below are select excerpts from that conversation touching on specific moments in the early game, edited for length and clarity. You can hear much more in an elongated version of the interview, which will air on the PlayStation Podcast later today. But for now, please enjoy.
Spoiler Alert: this interview touches on some story and missions in the game’s first act.
That opening tutorial set piece was proposed early on in development
In Marvel’s Spider-Man, players got to grips with Peter Parker’s moveset in a showdown with Kingpin. In Marvel’s Spider-Man: Miles Morales, the newly anointed Spider-Man tackled a rampaging Rhino. For Marvel’s Spider-Man 2, Insomniac went bigger. Much bigger.
“Sandman was one of the first things we decided upon, like really early on,” explains Intihar. “This was a meeting where I was like: ‘I want to open with Sandman’. We knew very early on [Marvel’s Spider-Man 2] was going to be on the PS5 console. We knew enough about the console, its capabilities and how we wanted to push it.
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