The primary plot of Spider-Man 2 involves Kraven the Hunter, a small army, and a slew of supervillains, but similar to the previous game, Spider-Man 2 encourages players to take time to do other things. In Insomniac’s Spider-Man games, being Spider-Man doesn’t simply mean foiling super-criminals, but using your powers to give back, exercising that Great Responsibility that is core to the character’s ethos. And so, in between confrontations with Kraven and the symbiotic black suit that creeps into the narrative, the player does the everyday work of being a superhero.
As either Miles Morales or Peter Parker, the player can foil robberies, help scientists with sustainability projects, or just field requests from everyday New Yorkers who need a hand. And while Spider-Man 2’s main story is full of great moments, the best one might be tucked away in this array of requests.
[Ed. note: This piece contains spoilers for a quest in Marvel’s Spider-Man 2, if you hadn’t figured that out yet.]
Spider-Man isn’t a character that’s seen a lot of reinterpretation over the years. There aren’t big abstract debates among fans and creators about who he is at his core, the way there are for Batman or Superman. Even Miles, despite his different background, aligns pretty closely with the core tenets Peter Parker lives by, a mission defined by altruism levied with a bit of guilt. Maybe that’s what happens when a character’s mantra is just as famous as their costume, or maybe Spider-Man is just a perfectly executed creation, a primary-color character for a primary-color world.
This is the animus behind modern Spidey stories like Spider-Man: Into the Spider-Verse: Anyone can wear the mask, if they believe in the mission. No one has a monopoly on
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