Despite Insomniac Games’ position as an industry leader, I’ve struggled to understand why its games are so beloved when they often feel so infantile. Ratchet and Clank games have never pried a smile from me, and I found it a chore to complete Miles Morales.
Through Spider-Man 2, Insomniac Games has once again set a new bar when it comes to presenting some of the most polished AAA games of the last few years. With this game, I think I may have figured out why the studio attracts so many ardent fans around the world.
There’s very little you can say to make an honest argument against the game’s performance and presentation. It offers a good array of graphical options, allowing players to decide whether they prefer framerate or fidelity. Either way, you don’t lose out on too much visual quality, as both modes feature ray-tracing. There’s also uncapped VRR available to make the most of the game performance-wise.
New York is prettier than ever, especially compared to its PS4 predecessor. As you web-swing through the city, you’re treated to impressive reflections on the cloud-tickling towers and streets populated with bustling commuters and congested traffic. It may just be one of the best-looking games on the console at the moment.
Insomniac has even had time to add a few Easter eggs for hardcore Spider-Man fans. A couple of suits reference the Spider-Verse movies, and you can even add comic book special effects to make you feel like you’re living out your favorite Spider-Man comic.
The quality doesn’t let up when it comes to the audio. Although the soundtrack is nothing special, the game utilizes 3D audio so precisely that you’re able to easily pinpoint which direction enemy attacks are coming from. When walking the
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