Marvel’s Spider-Man 2 is nearly here. Fans are eager to dive into this game, and we will soon see its release this Friday. However, if you’re watching everything released regarding the game, you might have noticed some online debates regarding fast travel. Now, the PlayStation 5 is a powerhouse of a console, so we’re still seeing some impressive features get highlighted simply due to the power of the PS5. One of the features that developers have continued to credit is the SSD. It’s allowed the game to load incredibly quickly, and that might have some wondering if there’s any trickery happening behind the scenes.
For instance, Marvel’s Spider-Man 2 has players going through the game quite fluidly. The traversal in the previous Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales was nothing short of thrilling in their own right. However, the parkour and web-swinging in Marvel’s Spider-Man 2 looks to be quite a bit more enhanced. Furthermore, what has some fans debating is the fast travel. You could fast-travel in the previous installments, but the travel is instant in Marvel’s Spider-Man 2.
Players will get a map; from there, they can point out where they want their protagonist to appear. Afterward, you’ll see Peter Parker or Miles Morales swing on in seamlessly. But fans are pointing out that when this feature is used, a loading bar shows up. It might be a few seconds, but it’s enough to get players debating online on whether Insomniac Games is trying to downplay loading for their fast travel system. Now, to clear the air, Mike Fitzgerald, the director of core technologies at Insomniac Games, has chimed in on the Resetera forum.
According to Mike, you’re not seeing a loading bar. Instead, what players are seeing
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