It sounds like Spider-Man 2 is pretty damn good, going by reviews that have appeared today ahead of the web-slinging sequel’s release on PlayStation 5 this Friday. While there’s no official word on a Spider-Man 2 PC version just yet, the appearance of previous PS5 exclusives over the last couple of years hopefully means it’s just a matter of time. The sooner, the better, based on what we’ve heard so far.
If Spider-Man 2 does eventually swing onto PC, it’ll be interesting to see what kind of system requirements it lands with. Digital Foundry’s brilliant-as-usual tech breakdown highlights the game’s use of the PS5’s highly optimised loading times - made possible by its SSD and I/O - to jump quickly between its dual protagonists of Peter Parker and Miles Morales, as well as effectively eliminating loading times when fast-travelling freely around the game’s open map.
On top of that, it sounds like Spider-Man 2 is a significant technical step up from the original game - which came to PC in a Remastered form - with far greater density when it comes to the crowds and traffic of its New York City environments. Pop-in is far less noticeable when zipping around, while the overall detail of the game has been boosted both close-up and at distance. Ray-tracing is now the default, too, with no option to turn it off (at least in the PS5’s simplified graphics settings, which will likely be far less flexible than any PC settings) - allowing the reflections of water and skyscraper windows to look significantly better than in the first game, and other effects like smoke and explosions to be rendered using RT too.
Both Spider-Man and standalone spin-off-slash-sequel-ish Miles Morales came to PC last year, bundling in the game’s DLC,
Read more on rockpapershotgun.com