Spider-Man 2 is one of the most confident sequels we’ve played in years. Not only does it address, often mock, and then resolve the issues of the first game, but it also introduces new mechanics to improve the best parts of the original.
Insomniac continues to take the PlayStation 5 generation in its stride, producing a game that excels from a technical perspective, a storytelling perspective, and a gameplay perspective. By the time we rolled credits on the journey, we had the feeling of walking out of the cinema at midnight, utterly gutted you’re going to have to wait years to the conclusion of this epic saga.
As strong a middle chapter as we can remember in superhero games, Spider-Man 2 stands shoulder-to-shoulder with the likes of Batman: Arkham Asylum at the genre’s peak.
Spider-Man 2 takes place after the events of Spider-Man Miles Morales, with both Peter and Miles firmly established as Spider-Man. Miles is still reeling from his battles with his first real arch-villain, Mr Negative, whereas Peter’s battles are more focused on attempting to move on in life, in a world without Aunt May.
Peter and Mary-Jane are at a pivotal point in their relationship, strained further by MJ’s burgeoning journalism career, which is made all the more stressful by her boss, who else but J. Jonah Jameson.
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With most of New York’s biggest threats behind bars, a new enemy appears on the shores, Kraven The Hunter. A villain with a penchant for collecting superheroes and villains alike as trophies, Kraven is a force to be reckoned with. At the same time, Peter’s best friend, Harry Osbourne, reemerges after years, with a dark secret.
Like the first game,
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