An upcoming management-automation-strategy hybrid called The Crust is looking pretty promising, a concept that looks and plays like it'll be a combination of Surviving Mars and a Factory-building game. You're put in charge of an automated building and mining system on the lunar surface shortly before a disaster that leaves you as one of the only people with a fully functional, operating lunar colony. From there it's up to you to ship resources to Earth, aid disaster survivors, and build up your base's capabilities.
The Crust had a demo during the recent Steam next fest that's still available, though I don't know for how long. I spent perhaps too long with it—just because I thought the premise was so interesting and fun. If you hurry you can probably jump in for a few hours of exploration and base-building, though the demo build doesn't have colonists to land on the moon yet. It also has a few bugs, some really offputting placeholder robot voices, and all the things you'd expect an unfinished, unreleased game to have going for it.
You've got two bases: Aboveground and below. The aboveground facility has the big stuff: Power generation, exploration vehicle facilities, and launch sites. Below ground you set up mines, ore processing, and manufacturing hubs.
That below-ground layer is neat, featuring the kind of processors and conveyors gameplay that has made factory-builders like Satisfactory and Factorio so popular. The facilities and production for processing lunar ore, however, aren't anything like those other games. Lunar regolith has a richness level for many different minerals, containing multiple worthwhile things to use. It thus has to be processed and sorted into different oxides, along with worthless slag, before
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