Remedy Entertainment and Epic Games Publishing's survival horror game has an incredibly restricted number of weapons to choose from — though this may sound like a negative, it is thematically appropriate and only furthers the need to carefully select which weapons to carry. Moreover, as the game has two protagonists with unique firearm arsenals, the number of weapons available at any one time is yet further limited — Sage has five guns to choose from, and Alan has only three. While all the guns can be useful in the right circumstances, some are far superior when compared with others.
Set over a decade after the events of its predecessor, sees the return of the titular protagonist; however, he is trapped within an alternate dimension in which he can manipulate events with his writing. As he attempts to write his way to safety, his new horrific tale traps a young FBI agent, Saga Anderson. Though the game only possesses a grand total of eight firearms, the developers of have clearly elected to go with the philosophy of quality over quantity, as even the weakest gun in the game is still a pleasure to use.
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As with many first-person shooting games, or games with weapons for that matter, the armaments obtained by the player at the very start of their adventure are often one of, if not the weakest and most inaccurate in the game. is no exception as Sage's default weapon, the Pistol, is by far the worst gun in the game. Low stopping power and abysmal accuracy, Sage's Pistol should only be reverted to when Sage is running low on ammunition for the game's other, more impactful, guns. The only upside to this pathetic gun is the sheer prevalence of its ammunition — it seems
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