A group of modders behind the Starfield Community Patch have expressed their frustration with the game’s lack of mod support, which is inhibiting their attempts to fix the many bugs present in Bethesda’s space RPG. They go on to claim that modding does not appear to be a priority for Bethesda’s latest RPG at all, despite the company’s support for and, to some extent, reliance on the modding community to adjust and improve their games.
The claims are made in a new report from Eurogamer, which delves into the curious project that is the Starfield Community Patch. More than just a group of enthusiast modders looking to fix Starfield’s problems, the Starfield Community Patch is specifically an effort to create an unofficial patching that is open source and community-owned. As explained by one of the patch’s founders, Timothy «Halgari» Baldridge, unofficial patches for Bethesda games have previously been “directly controlled by one or maybe two people” who have complete oversight over what bugs are fixed and what aren’t.
Remarkably, SCP’s founders began planning the unofficial patch back in 2021. Having outsiders planning to patch your game two years in advance doesn’t seem to reflect well on your method of game development but Baldridge, as a software developer, is sympathetic toward Bethesda. «There are some times where you just say it’s going to take too long to fix that and we won’t make any money off it.»
Where Baldridge's frustration stems from is that Bethesda hasn't made it easy for anyone else to fix Starfield either, because of the lack of mod support. For example, it took another modder who goes by the handle ElminsterAU over 400 hours to get a version of xEdit, a modding tool designed for Skyrim, working in
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