has strong representation of key fantasy races from overall, but one missing race could add a lot to the game. The roster of races available in character creation is lifted straight from the for the fifth edition of the tabletop game, with a couple of interesting additions to flesh out the roster in a way that's relevant to the story and flavor of the game. Other interesting races that aren't typically playable appear in NPC form, from the memorably devious kobolds to the mindflayers that play a major role in the narrative.
In some ways, the list of fantasy races that get ignored in mimics the ones often left out of sourcebooks and campaigns. When it comes to combat, does a great job of ensuring variety from battle to battle, so most nitpicking about the availability of races is ultimately just, well, nitpicking. All the same, there are definitely areas where the game makes obvious cuts for the sake of managing development more efficiently. The strong presence of demons leans heavily toward cambions in , for example, and this isn't the only race to take on a particular skew in order to maintain a focus.
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It's no surprise that half-orcs are playable while orcs are not, as this decision sticks to the, but the complete lack of orcs in the game altogether is a little harder to explain. Although orcs are obviously necessary in the world for half-orcs to exist at all, they remain entirely out of sight for the duration of the narrative. This is by no means any kind of dealbreaker, but it does set up the perfect opportunity to add this fantasy race in with future DLC for the game.
takes on the challenge of delivering interesting characters who play
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