Bethesda's space-faring action RPG sets itself apart by being on a much grander scale than the company's prior games, with whole worlds to visit and spaceships to pilot through the stars. Its universe offers so much to explore and do, and even gives opportunities to customize ships in many ways. In a setting as large as outer space itself, the vast open world aspects of the adventure can be incredible, yet there is one noticeable exception to the game's activities that could have made exploration even more limitless and engaging.
Set in the year 2310, space travel has come a long way from what humans are used to in the current age. Players are not only able to customize their character in the game, but can build their own ships of any creative or practical design they can come up with. Then, using these ships, they can travel to over 1000 planets in 100 systems to find resources, fulfill quests, and experience a journey of a lifetime.Even in 2310, however, it seems that not everything is easy to do, such as suiting up and experiencing what it's like to step outside a ship in space.
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Clearly, the main focus of the game is not on having a character aimlessly floating alone out in space, but the opportunity for spacewalking in small ways could be a fun and gimmicky mechanic which would add some extra bit of fun and realism to. It would also open up possibilities for more quests or even clever combat in the game. An alternative to doing ship repairs could be to require the main character to leave the safety of the ship and let them attempt to manually fix things from the outside in tenuous circumstances, for example. This could become a tedious activity if it was
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