has no shortage of humor, but some of the best jokes are often found outside the central content of the game. Dealing with mind flayer parasites and the threat of a mysterious god that could cause wide-scale catastrophe isn't exactly a lighthearted matter, so although there are plenty of quips here and there, the overall tone of the main story is often somber. Going off the beaten path can frequently end up revealing dark situations or tragic stories, but it also leads to a lot of general amusement that provides a nice change of pace.
Although every act of features a surplus of side material, Act 3 is where things kick into overdrive. The city of Baldur's Gate and its surroundings are much more densely populated than Druid Grove, the shadow-cursed lands, and any areas in between, and quests and secrets are lurking around virtually every corner. It can be tempting to rush through some of the earlier Act 3 content due to the seemingly urgent nature of the story, but letting the party take their time can pay significant dividends.
The whole schtick of a circus is the promise of various amusements, and the Circus of the Last Days delivers just that in Act 3 of Found soon after entering Rivington, an area just outside the city gates, the entrance to the circus is manned by the wood elf Klaus and a ghoul named Benji. Benji doesn't like the smell of the mind flayer parasite on the party, which can cause a minor roadblock to gaining admittance, but there are plenty of ways to make it into the Circus of the Last Days despite this initial rebuffing. Persuasion, intimidation, and bribery are all default options, while some classes like wizards can have specific extra avenues.
Once inside, it quickly becomes obvious that Klaus
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