We all have those memories of games – hopefully only figuratively – scaring the crap out of us.
If you’ve ever played a survival horror game, you no doubt vividly remember a specific moment that scared the crap out of you – hopefully only figuratively. Though given the millions of gamers who have walked the hallways of the Resident Evil mansion and experienced that window-shattering surprise encounter with the zombie dog, it’s entirely possible that some have had to literally reach for a change of underpants. If that happened to you, please don’t share it in the comments.
Whether it was Man Bat so rudely introducing himself in Arkham Knight, the moving mannequins in Condemned, or coming face-to-face with Lisa in Kojima’s P.T., every gamer has a different story of when and how a video game first got them – like, really got them – with a jump scare.
Mine was in 1985. And I know exactly whom to thank: George Lucas.
If you’re reading IGN, you know the name – but you might not know the game or the development team behind it that ran with his sage advice and ensured that my story is shared by many veteran gamers. Turns out, when people talk about 1985’s Rescue on Fractalus, the jump scare is the first thing they mention.
“People usually tell me: ‘I remember the first time a Jaggi popped up. I was playing in the dark with a bunch of college friends and we had a big speaker setup and a Jaggi popped up and I fell off my chair. And people came to my door asking if I was okay,’” project lead and former Lucasfilm Games designer David Fox told me. “There was someone who said their 5-year-old was playing it and the kid ran out of their house screaming ‘Mommy, there’s a monster in my computer! Help!’”
“I kinda feel bad for that part of it.
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