Having new Pokémon introduced to the augmented reality world of is always exciting. For a trainer, getting to experience seeing a Pokémon that they don't already have in their collection out in the wild can provide a little hit of dopamine as they go to tap on it and try their hand at catching them. Some have noticed recently, however, that it seems that the newer creatures being added to the game appear to be more difficult to catch than the older ones, which can lead to some crushing disappointment right after the thrill of thinking a new Pokémon would be caught and can take a lot of the fun out of the game.
The idea of catch rates in becoming more difficult has been an ongoing debate since the game was introduced in 2016, but the notion is not without merit. There are so many factors that come into play with the math behind how easy or difficult each individual instance for each type of Pokémon is, that it is staggering to comprehend. It is an overly complicated system that does not allow for a very even breakdown across the board. Therefore, when new creatures are added to the game, it is entirely possible, if not likely, that the capture rate percentages for the new introductions will not be equal to those of longstanding Pokémon.
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The mechanics of catch rates in are significantly more complicated than in other games. Each Pokémon has its own Base Catch Rate that can range from 0 to 70% and then there is an added factor that depends on the size of the targeting circle and strike point of the thrown Poké Ball. This doesn't even begin to take into account the extra aspects of which type of ball is being used, type of throw, CP of the Pokémon, medals, encounter type,
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