When your character takes a level in a different class from their starting archetype in , you can create powerful multiclass combinations that use the best abilities from both paths. All 12 classes in the game can be mixed and matched to form deeper character builds across a campaign. Some spells and other skills pair up in interesting ways that you may not expect as your character grows.
Anyone who levels up can give characters a secondary class as you assign abilities in the level-up menu of. Whenever you gain another level, you can progress to the next step of either archetype you have chosen in that character's build. You won't be able to reach the maximum level of one class, but you will be able to pick all the spells, abilities, and feats from another.
The Jack-of-All-Trades build takes all 12 classes and smashes them together in a chaotic mash-up of every archetype available in the game. This hilarious path takes advantage of how limits your character to a maximum of Level 12 during any playthrough. The aptly named achievement can be earned if you complete this build for a single character in your party.
Players can also expect to unlock many class-specific dialogue options, which is excellent for flexible roleplaying.
Knowing which order to pick classes is incredibly important for a Jack-of-All-Trades build, and it’s highly recommended that players use the following order:
Putting together every class in has pros and cons, but remember that you are only Level 1 in each class. You get basic cantrips, melee skills, and a few spell slots for slightly stronger magic. You also receive many proficiencies with most weapons and armor, which gives you various options for approaching combat with this build.
Spells come in
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