The enormous freedom offered in means that it's possible to kill just about anyone in the game, but there's a small selection of characters who aren't intended to be so easily offed. A high fantasy world naturally features some creatures and beings that are more powerful than others, and immortality or something close to it isn't always out of the question. Thanks to the complex array of systems in the game, however, even a couple of characters that shouldn't be able to bite the dust can be permanently eliminated with the right trick.
uses the fifth edition rules for tabletop as a basis for its mechanics and rule set, and features no shortage of unique ways to kill foes. Although Dungeon Masters can generally adjudicate the legality of exploits in tabletop play, lacks the same flexibility, so some imperfectly applied systems and unintended consequences don't end up meeting the expected resistance. Developer Larian Studios has put consistent work into patching up many of the holes since the game's official launch, but a dedicated community continues to find new tricks months from release.
Thecamp function primarily serves as a way to socialize with party members and take long rests in , but it can also be home to a number of tag-along characters that serve interesting side roles. In theory, these figures should be easy to kill in an environment where no one will aggro on their behalf, but not all of them are actually meant to be mortal. Withers and Mizora might both look vulnerable at first glance, but tossing some spells or blades at either will quickly reveal that damage bounces off of them in different ways that leave them equally impregnable to attack.
A method of getting around this obstacle has been discovered by
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