Amassing an interesting library of weapons is one of the most exciting parts of progression in , but one sword that could be the crown jewel of any collection remains unfortunately off-limits. For martial classes, weapons with unique attributes help add flavor to combat, especially for those who lack any access to spells that can often make higher-level play especially fun. The amount of freedom that offers generally provides avenues to acquire and use anything that seems like it could be in reach, but sometimes it’s the rare exclusions that sting the most.
It doesn’t take long to start requisitioning some memorable weapons in, as Act 1 provides some decent lower-level options through a variety of avenues like enemy encounters and NPC traders. Acccessing the Adamantine Forge kicks things into a higher gear by offering the ability to forge a weapon out of mithral, the exceptional fantasy metal that’s more durable and effective than steel. Unsurprisingly, however, the very best weapons are generally found in Act 3 after reaching the titular city of Baldur’s Gate, where challenging fights and expensive goods are plentiful.
The armies of the absolute provide an outside threat to the city of Baldur’s Gate, but it doesn’t take long to realize that there are also threats from within. Lord Gortash, the chosen of Bane, is in control of the city, and his Steel Watcher automatons prowl the streets. These hulking mechanical behemoths wield appropriately oversized greatswords, and figuring out how to claim one of these blades for the party might be the first thought of many rogues or ne’er-do-wells that pass through the gates.
Unfortunately, however, there’s no actual way to wield the swords of the Steel Watchers in Although the game is full of humor, it does maintain a general tendency towards realism, so it’s not especially surprising that a petite character can’t swing a giant sword around like Cloud in What feels less fair is the fact that even an oversized party member
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