Baldur's Gate 3 released Patch 6 on February 16, and though it introduced a few notable improvements across the board, it also brought several bugs to the game, including a strange visual glitch that occurs in the main menu. Whereas Patch 5 for Baldur's Gate 3 had a stable launch by any measure, Patch 6 has been less than stellar from a technical standpoint. Players from across all platforms reported crashes in Act 3, while others had strange bugs such as NPCs, vendors, and even companions turning hostile.
That being said, the technical shortcomings of Patch 6 for Baldur's Gate 3 have done little to stop players from having fun, as they praised the new animations, as well as having a more streamlined way to recruit Minthara in a non-evil playthrough. Unlike in previous versions of the game, Act 2 spawns a brand-new version of Minthara in Moonrise for any player who knocks her out in Act 1, be it temporarily or permanently.
However, perhaps one of the more amusing bugs in Patch 6 has been a graphical glitch in the main menu screen of Baldur's Gate 3. For a currently unknown reason, fog and smoke effects in the Temple of Bhaal fail to load properly. As a result, the game defaults to using a placeholder particle texture, which implies that a shader issue is the likely culprit. Footage of the glitch was shared by iDramos on the main Baldur's Gate 3 subreddit.
Though Larian Studios has no accurate release window concerning a solution for Patch 6's lingering major issues, the latest batch of hotfixes for Baldur's Gate 3 was released on February 20. Specifically, this update fixed the bartering crashes introduced by Patch 6, and addressed a few other bugs related to vendors. While some players are contemplating either remaining in Patch 5 or taking a break from Baldur's Gate 3 until Patch 7, the community is confident that Larian will address the problem in a timely manner.
Ultimately, with Baldur's Gate 3's recent DICE Awards win, the game continues to accrue major accolades
Read more on gamerant.com