is packed with choices for the party to make at every stage of the epic game. From big decisions like whose side to take in a battle to small-scale ones such as choosing whether to talk to a particular NPC, the party are constantly changing the world around them. However, some choices in can have some very serious consequences later down the road which may have been unintended.
[Warning: This article contains spoilers for Baldur's Gate 3.]
One of the things that has earned so much praise is its complex plot, where even tiny decisions can change the story. While some of the choices presented throughout the game might seem straight forward, it sometimes isn't until much later that their significance truly comes to light. From moral choices to the fate of the world, there are many decisions in that might need a little more reflection.
Perhaps one of the first decisions many will make is who they want to romance once they start playing. Each romance offers something different, with some having a little more substance than others, and there are plenty of roleplaying opportunities. When romancing a particular companion, it can change how the main quest and other side quests are approached, as the romance might subtly influence any decisions made.
Deep in the Underdark, the party will meet with myconids, where Sovereign Glut will want the party to help them overthrow the peaceful myconids and kill their leader, Spaw. It’s pretty obvious that Glut is meant to be the evil choice, but many may feel obligated to help, as they are the only myconid who will volunteer to help the party take on the duergar. Although helping Glut doesn’t affect the main plot, it would mean wiping out a peaceful colony and leaving a new, crueler one in its place.
One of the most crucial decisions of the game comes at the end of Act 2, where the party finally find the Nightsong and discover that the «relic» is actually an aasimar. The party can choose to free Aylin from her 100 years of
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