has no shortage of interesting summons to employ in combat, but one of the most useful ones can be exceptionally easy to miss. Unlike summons in some classic RPGs like, summons are more than just special combat moves, entering battle with a unique place in the turn order and featuring movesets of their own. Some aren't especially well-suited to battle, but others tend to thrive in the midst of the fray and can provide some serious assistance when needed.
Although the beginning of does a good job of introducing the gameplay and story in a reasonably well-contained manner, it can take some time for newcomers to get their bearings aboard the Nautiloid ship. It's consequently easy to miss out on some of the optional interactions aboard, but there are always multiple paths to success in the game, so a few overlooked elements won't cause much lasting harm. Failing to engage with one, however, ends up locking off a unique opportunity for a summon that appears much later in the game.
One of the first characters that can be encountered in is Us, who, although confusingly named, is but one small entity. It can still be intimidating all on its own, as this intellect devourer appears as a tentacled brain padding around on clawed slimy feet. Us can be found inside the exposed head of a dying NPC aboard the Nautiloid, and the intellect devourer will telepathically request aid. It can be destroyed, freed in its full capacity, or weakened and freed, a decision that can be hard to make without knowing what threat it might present.
Freeing Us requires success on either a Strength, Medicine, or Dexterity check, so save scummers might want to quicksave before an attempt.
Freeing Us in turns out to be the right decision, as the intellect devourer is willing to help the party during their trials on the Nautiloid. After crashing, however, the party loses track of Us, making it easy to forget about the early helper as the game progresses through a complex story. Near the end of Act 2,
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