In Baldur's Gate 3's second act, you have to brave the Gauntlet of Shar in search of the Nightsong. Along the way, you come across a hulking infernal trapped in a contract with Raphael called Orthon Yurgir. He's far less glamorous than our sweet-talking devil, adorning his armour with skulls and sleeping in a bed made of stitched-together corpses, belching out commands as he threatens us.
I don't know about you, but it never crossed my mind to try and talk to the nightmarish bed, but Larian Studios put together a special scene for those clever enough to cast Speak With Dead on it. The amalgamation of victims talks as one, pulsating like a singular organism. It's a bit unsettling, but at least they don't ignore you.
"The tangle of corpses gape at you lifelessly," the narrator says, setting the scene.
When asked what happened to them, they respond, "The tusked beast. It attacked. It slaughtered." Then when asked what this place is for, referring to the Gauntlet of Shar, they say, "Training. Planning Worship. The blooding of Shar's warriors." Crucially, when asked if anyone escaped - which can be used to help Yurgir given that his contract is to kill anyone who hears his song - they tell Tav, "One. Scattered. Became many." Yup, the rats.
As some commenters pointed out, the pile of corpses (or bed, I guess) does sort of resemble a face, with an opening that looks like a mouth, worming around when they speak.
You might have figured this out already without reawakening a pile of decaying corpses, but if you do venture into unchecked body horror, they'll spell it out for you. Whatever way you figure it out, killing the rats will reveal a Dark Justiciar called Lyrthindor. You then have to defeat them in combat, finally freeing Yurgir. The trouble is that you won't get Infernal Metal this way and Astarion will be pretty upset given that killing Yurgir was his ticket to finding out what his infernal scars mean.
The discovery has sparked some fans to look into what other
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