One of the best things about Baldur's Gate 3 are the mods. Another great thing is Larian's diligent pace of major updates and smaller hotfixes. But they unfortunately sometimes come into conflict: Larian releases a patch, some internal bits and bobs are changed, and suddenly blammo, a whole bunch of mods stop working. But hopefully that will soon be a thing of the past.
Baldur's Gate 3 patch 6—the smoochie one—arrived last week, and better lip-locks notwithstanding, there were problems. Players reported lockups, crashes, and glitches of various sorts, and a lot of mods were apparently left broken, too.
Larian's rolled out a couple hotfixes since then to smooth things out, and with the release of the latest one earlier today, Michael Dowse, the studio's director of publishing, revealed that new and improved mod support is on the way—and it'll be cross-platform, too.
«We generally don’t talk about things til they’re ready, but as you may have read, we’re making an exception,» Douse tweeted. «We’ve been working on a robust, cross-platform plan for mod support to be released later in [the] year. We love our modding community and we want to support them. It’s coming.
»We have a system but it needs to be tested and still requires work. We’re excited about it. I understand that it suck’s when the game is updated and mods break. Our community teams will start talking with and looping in modding community. For now, work continues :)"
This is pretty big news on two fronts. No more broken mods would obviously be a welcome change for anyone who uses them: Trouble-shooting problems with games is enough of a headache without having to horse around with the cornucopia of user-made stuff you've got piled on top of it.
But the real excitement in response to Douse's tweet is for the possibility of mod support for the console versions of Baldur's Gate 3. Right now the ability to, say, make Astarion look like a Jonathan Pryce VTube is reserved for PC players, but that won't be the
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