The developers behind Outcast: A New Beginning are billing the sequel, launching today some 25 years after the trailblazing original, as a ray of sunshine amidst a trend toward games with dark, dystopian visions of the future.
In an interview with GamesRadar+, THQ Nordic producer Andreas Schmiedecker described the original Outcast game as "an open-world game before there were any other open-world games." Now, its sequel is out in the wild, and Schmiedecker hopes its optimistic story and vibrant atmosphere will make the long, long wait worth it.
"I think in this day and age we see a lot of dystopian and rather dark versions of the future," Schmiedecker said. "One thing that’s different about Outcast is its brighter outlook, both in story, and in its art style. It is mostly connected to this beautiful world that is called Adelpha. Both the plants and animals, but also the Talans, who live there, are very unique and fantastic. We tried to make it both familiar to Earth, but also feel very alien."
As someone who gets his thrills from horror games and movies, Schmiedecker is speaking straight to my soul here. The subtly depressing effects of living in such dreary, hopeless virtual worlds for hours every week isn't something to dismiss straight away, particularly if you're predisposed to depression and/or anxiety. It's something I've written about before and a big reason I tend to gravitate toward JRPGs, but Outcast: A New Beginning is starting to sound pretty appealing now for a similar reason.
The sequel takes returning protagonist Cutter Slade, who's been resurrected by the almighty Yods - yes, Yods - back to the expansive alien world of Adelpha only to discover its inhabitants enslaved and the world stripped of its natural resources. Naturally, as the only former Navy Seal around, it's your job to put things right and save the world once again.
You'll use a jetback to jump, air-dash, and glide your way around the world, and you'll combine dozens of unique modules to
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