If you follow video games, you probably know what a “Soulslike” is at this point. The term, used to describe action RPGs that draw heavy inspiration from punishing titles like Dark Souls, has spawned a popular subgenre whose influence can be seen in games big and small. Now, we may be getting a new mutation of that genre thanks toFlintlock: The Siege of Dawn.
Get ready for the Soulslite.
The term popped up at GDC 2024, where developer A44 Games gave me a deep look at Flintlock: The Siege of Dawn. The hands-off demo featured many aspects you’d expect to see in any FromSoftware-inspired game. I saw challenging combat, lots of parrying, and a multi-armed boss wielding a few too many swords at once. But A44 Games isn’t trying to scare off players who find the challenging genre too intimidating. That’s where the Soulslite branding comes in.
RelatedFlintlock: The Siege of Dawn is an wide-linear action RPG in which hero Nor Vanek is on a quest to take down an army of the dead and some Gods. She sets out on that quest with an axe in one hand and a pistol in the other. Bloodborne comes to mind as I start to see the combat in action, as Nor uses her pistol to interrupt winding attacks in between heavy axe slices. But the differences start to add up fast.
What immediately stands out is that I’m not looking at a dark and dreary world like I’ve come to expect in titles like The Lords of the Fallen. Instead, I’m often looking at sun-soaked deserts and lively towns. Even combat is flashy and colorful, with splashes of vibrant magic painting the environment. A developer on hand noted that the New Zealand-inspired art style was a conscious choice to help Flintlock better stand out in a dark and crowded genre.
That
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