Upon first impressions, I argued that Suicide Squad: Kill the Justice League is a monotonous, uninspired ordeal. The introduction to Metropolis drags along, only to feel worse thanks to messy presentation and unintuitive mechanics, though I admit the latter may be a product of my own faults. Those early thoughts still stand, as Kill the Justice League doesn’t offer an enticing first few hours. Eventually, some of those pieces improve. Others, not so much.
My initial assessment pinned Kill the Justice League as a generic third-person shooter lacking much to differentiate it from the slew of similar games in the genre. More time certainly curbed the bad taste, but the charms here don’t outweigh the lack of thrills in another tortured DC setting. It’s dull gameplay and repetitive missions throughout, with environments, enemies, and gameplay systems failing to capitalize on interesting designs and cheeky dialogue.
Rocksteady’s latest is back-loaded, and all the good stuff comes several hours into the game. With that said, the live service pivot in the Batman: Arkham series never recovers from such a shaky, unsatisfying onboarding. The dry shooting mechanics are impossible to gloss over, and when the game tries to mix the formula up, it slips right back into monotonous routines. Occasionally, there’s a sense that Kill the Justice League wants to break up that formula, but it’s a beat the action-adventure shooter never quite nails.
Hidden beneath it all, I continued to get the feeling there were bits of something splendid with a hook vying for my attention, but I couldn’t shake the weight of its live service anchors or lack of variety. Ultimately, I have no choice but to conclude that Suicide Squad: Kill the Justice League is the epitome of average.
Suicide Squad: Kill the Justice League (PS5, PC, Xbox Series X/S [reviewed])
Developer: Rocksteady
Publisher: Warner Bros. Games
Released: February 2, 2024
MSRP: $69.99
Kill the Justice League has Harley Quinn,
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