In Act 2 of your party of misfit adventurers enters the Shadow-Cursed Lands, a small but dense region home to many of the game’s most important quests and secrets. However, the land is cursed with lingering darkness, making exploring rather challenging. This list should help you keep track of everything you need to do before rejoining the road to Baldur’s Gate and Act 3.
[Warning: The following article contains spoilers for Baldur's Gate 3.]
After completing everything in massive first Act, you will enter the Shadow-Cursed Lands from the Mountain Pass or the Grymforge and the Underdark. The route you take doesn’t matter much, and you may have only explored one of these two areas. However, for completion’s sake, this guide assumes you explored both areas since this gives you the most story content and XP.
At the start of Act 2, you will find yourself in the Ruined Battlefield. If you enter from the Grymforge, you will run into a group of Harpers and have a particularly terrifying encounter with the shadowy inhabitants of this region. Before you search for Act 2’s best-kept secrets, it’s highly recommended that you follow the Harpers to their base at the Last Light Inn first. The Shadow Curse will damage anyone in your party not protected by a light source, and there are areas you can’t reach yet.
Activity
Type
Notes and Outcome
Seek Protection from the Shadow Curse
Main Quest
You can help the Harpers fight off hostile shadows, at which point they will give your party directions to Last Light Inn.
If you enter from the Mountain Pass, you will encounteran Absolutist convoy led by a Drider named Kar’niss. Kar’niss holds a Moonlantern to keep the curse at bay and will guide you to Moonrise Towers. Along the route, you and the convoy will be ambushed by Harpers.
Activity
Type
Notes and Outcome
Follow The Convoy
Main Quest
When ambushed by the Harpers, you can side with them, kill the cultists, and take the Moonlantern for protection. Alternatively, you can side with the
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