There's a scurrilous belief that Dark Souls 2 is the runt of the Soulsborne litter, and that the fact it wasn't directed by Hidetaka Miyazaki is black mark against its name—one that led to numerous creative decisions that just don't fit with what Dark Souls should be. Virtuous and correct Dark Souls 2 fans have borne these insults with dignity over the years, and guess what? Sounds like Miyazaki's on our side.
In a chat with IGN, Miyazaki was asked about Dark Souls 2 and specifically about its relationship to Elden Ring, with which it shares a kind of open-ended design approach. Turns out Miyazaki's very proud of the game, and credits it with influencing a lot of the FromSoft projects that came after.
«I actually personally think [Dark Souls 2] was a really great project for us,» said Miyazaki, «and I think without it, we wouldn't have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series.» I don't think you can really argue with that. Even Dark Souls 2 haters have to concede you can trace a lot of its DNA in the layout of games like Sekiro and, well, Elden Ring. It's not without reason that—as a stalwart Dark Souls 2 defender—Sekiro is probably my favourite FromSoft game of the lot.
Miyazaki also reckons that experimenting with directors that weren't him was a success. While Dark Souls 2 leads Tomohiro Shibuya and Yui Tanimura caught some flak for their approach to the game, Miyazaki reckons that putting a Soulsborne game in hands other than his meant «We were able to have that different impetus and have those different ideas… that we otherwise might not have had,» and says there's «a high possibility that we would delegate the responsibility of director to those other Souls-ish games going forward.»
It's not too surprising that Miyazaki regards Dark Souls 2 warmly. Although he didn't serve as director, he did participate in the game's development in a supervisory role. For as much as criticism of the game often
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