This week brought our first serious look at Shadow of the Erdtree, the major Elden Ring expansion set for release in June, and it certainly looks like FromSoftware is pushing the boat out. FromSoftware CEO and game director Hidetaka Miyazaki has gone on the interview circuit to accompany the trailer and, as well as being maddeningly vague about Bloodborne and re-claiming Dark Souls 2, has been musing on the secrets of Elden Ring's appeal.
It turns out first of all that Miyazaki prefers the term «Souls-ish» to Soulslike, though that seems unlikely to stick, and in an interview with IGN went into some detail about FromSoft's principles for building an open world without all the hand-holding typical of the genre.
«What I want to stress is that we didn’t set out with the goal to make an open world game in the traditional sense,» says Miyazaki. «We don’t set out to create a difficult game. We set out to create a challenging game. And in order to achieve that, we need there to be threats and dangers, and we need there to be unknowns.»
The unknowns have long been one of the Souls' series real strengths, with numerous secrets and twists squirrelled-away in these huge worlds: I still remember how stunned I was to discover Ash Lake in Dark Souls. It is about creating a sense of discovery for the player, the wonderful illusion you've found something you weren't supposed to, that in Miyazaki's words «feel[s] like it’s there to be discovered.»
The director's philosophy is simple: «Our main idea is just to trust players,» says Miyazaki. «We trust that they’ll overcome these challenges and we trust that they’ll make these discoveries. And I think giving them trust just creates a healthy landscape for them to play and adventure.»
Miyazaki goes on to discuss Dark Souls 2 and his role of supervisor on that project, which «just is maybe not a good fit» for his talents, and says it's «very likely» future Souls-ish games will be directed by other FromSoft staff without Miyazaki being
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