With only eight days left before the early access launch of Nightingale, their debut survival crafting game, Inflexion Games invited media to a remote presentation that served to recap what the game will be all about while also sharing some new details.
First of all, former BioWare General Manager Aaryn Flynn (CEO of Inflexion) revealed the game's pricing. Nightingale, powered by Unreal Engine 5.3, will be priced at $29.99, €28.99, or £24.99. Then, he clarified that from the get-go, Inflexion wanted to push the boundaries of player agency through expression and empowerment, allowing them to be who they wanted and play how they wished. Expression was particularly important, as Flynn said it was a lesson learned at BioWare that the developers would like to expand upon. Another goal is to make Nightingale a 'thriving virtual world'. Flynn believes games as places can do 'tremendous good in the world'.
During the development, the team closely collaborated with the community, bringing around 20K testers that helped define the game (Nightingale is, after all, the first survival crafting title they have ever made). Flynn then said he wouldn't go back to making traditional games where developers are entirely disconnected from the community until launch.
The presentation then moved to discuss the alternate history featured in the game. According to the lore, the world was much the same as ours until the Fae showed themselves in the early 1500s. With the power of Fae magic, the evolution of humankind changed radically. The titular city became the nexus of magical studies and progress, and it's here that portals started uniting our world with other Realms. Thus, the human adventurers called Realmwalkers began exploring these alien places.
Everything changed again in 1889 when a mysterious miasma called The Pale started spreading from the Fae Realms to Earth,
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