may be an adaptation of, but that doesn't always mean it's a perfect, one-to-one conversion. 's rules for resolving dialogue and combat scenarios are drawn directly from the Fifth Edition of rules, which was first released in 2014. This is the first mainline game in the series to be based on the Fifth Edition; the first and second both draw from the Second Edition. However, it draws more expansively from the Forgotten Realms campaign setting, which has been employed in modules and spin-offs since its very first edition.
But while is probably the closest thing to 5e in a video game, there are many differences between the two. While some changes were made for practical purposes, either to make rules function outside a tabletop setting or simply to make a more accessible experience, others are simple omissions. And while plenty of these changes are perfectly understandable, certain beloved features are completely missing from
Many spells were cut from , but perhaps one of the most-missed is. This third level spell is available for all magically-inclined classes, and does exactly what it says on the tin: it immediately ends all magical effects on its target, as long as they were created by spells of or below the level was cast at. With an ability check, it can also remove magic effects of higher levels. Despite the wide variety of magically-inflicted status effects in, just isn't available in the game at all.
Another oft-used combat option completely absent from is the Dodge action. In a combat turn, any character can sacrifice their main action to Dodge, at which point their sole focus will be on defensive maneuvers. This grants disadvantage on any attack rolls made against them, while also providing advantage on Dexterity
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