throws a lot of choices at the party, some clear-cut and some more morally gray. From saving refugees to dealing with hags, there is no shortage of ways to approach the different situations the party find themselves in. But there is one decision in Act 3 where, strangely, doing the wrong thing is the best choice all round.
[Warning: This article contains spoilers for the story of Baldur's Gate 3.]
The decision in question surrounds one of the many characters who can join the party camp and has been a firm fan favorite since early access. Scratch is a dog that can be met early in Act 1 by his dead master, who, after some coaxing, will arrive at camp. However, it isn’t until Act 3 that he gets his own quest where an important decision about his future must be made.
When the party arrive in Rivington toward the end of they will hear about letters going missing, which will no doubt lead to a trip to the Post Office. It is here that it is revealed that Scratch actually belongs to the Sword Coast Couriers, with his former master being the courier he was escorting. The right thing to do here would be to return Scratch home but as the party learns more, it becomes clear that returning Scartch to his ownerswould be the wrong choice.
When Scratch is first encountered in Act 1 he is distraught at the death of his master Gomwick who has been killed by Gnolls in the area. There are a few ways the party can approach Scratch, but either by speaking to him using or passing a skill check will convince Scratch to follow the party’s scent back to camp. Any attempt to force the issue or loot Gomwick’s body will result in Scratch turning hostile and attacking.
From then on, the bestest boy in all of Faerûn will happily run around camp and
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