With the clock ticking down to Final Fantasy 7 Rebirth’s launch a few months from now, Square Enix is ramping up the rollout of new details on the highly anticipated action RPG sequel, and has revealed several more tidbits on the game’s combat, locations, characters, and more (via Gematsu).
In addition to confirming a new Dynamic difficulty level that will use level scaling, where combat is concerned, another major addition has also been confirmed in the form of Synergy Abilities, which are described as “powerful attacks in which two characters team up to turn the tide of battle”.
Using abilities in combat will fill up your Synergy gauge, and different combinations will then be able to unleash unique attacks in tandem. More attacks will become available to you as you increase your party level, which is “a numerical expression of how closely-knit your team is”.
Additionally, two characters can also team up to unleash Synergy Skills that can be used without consuming ATB, and can have wide-ranging effects, from dealing damage to buffing allies. Synergy Skills can also be used when blocking incoming attacks.
Meanwhile, as previously confirmed, Red XIII will be a fully playable character in Rebirth, as opposed to Remake, and will slash at enemies using his claws for his basic attacks, while players will also be able to hold down a button to unleash an attack with wider range that will build up ATB more quickly. One of Red XIII’s magical abilities will be Stardust Ray, which “conjures an exploding orb of light that scorches all foes caught in the blast”.
Meanwhile, he will also have access to Vengeance Mode, which will buff up his evasive abilities and physical attacks, and allow him to use Siphon Fang, an attack that won’t
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