has proven essentially unplayable for many people, and a potential reason for the situation is strangely granular and more than a little bit silly. As a follow-up to the hugely successful city building simulator, the newest game from developer Colossal Order Ltd. had some major shoes to fill. It's possible that the game will be able to live up to its predecessor, but it's difficult to have a conversation about features and improvements when performance is getting in the way of doing much of anything.
It's not particularly surprising that a complex sim like could run into some frame rate issues once planning gets complex enough, as the sheer amount of calculations being made and resources being handled has some inherent potential for slowdown. At the moment, however, even many strong PCs can't handle the game well at all, suggesting the need for some post-launch optimization if it's going to have the staying power of its predecessor. The developer has already offered reassurance that fixes are coming, but taking care of everything that's currently wrong could require going in unusual directions.
Related: «An Enjoyably Intricate City Planning Game» — Cities: Skylines 2 Review
NPCs in a city builder generally act as minor decorations — occasionally engaging to watch, but mostly from a bird's-eye view. Consequently, a distant overhead view doesn't need to render them as anything more than basic low-poly models, but seems to have missed the memo in that regard. As pointed out by Hexcoder0 on Reddit, the game appears to render model detail down to individual teeth without any system in place to adjust the detail depending on proximity or resource allocation, posing what would obviously be a significant drain on performance
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