Even though competitive keep-away isn't really my thing, it's hard not to admire Dead By Daylight from a comfortable distance. The folks at Behaviour Interactive have cooked up over 30 playable killers over the years, some original to the game and many adapted from classic horror media, with distinct abilities and upsetting methods for slaying Survivors. Their latest killer is an unconventional new face: Charles Lee «Chucky» Ray is joining Dead By Daylight.
If I had to guess one legendary horror figure that Dead By Daylight would decide to skip on grounds of practicality, it's Chucky. He is, after all, a human soul trapped in the body of a 2-foot-tall doll. If you know anything about animation rigs in game development, it's not exactly a Ctrl + C, Ctrl + V operation to drop a whole new body type into a multiplayer game.
Behaviour says it did previously believe Chucky's height would «make it impossible to bring him into The Fog, where the Killer gameplay loop revolves around picking up, carrying, and hooking Survivors.»
So how do you make Chucky work if he can't even see over the tall grass he's chasing you through? With some clever camera work.
Chucky is the first killer played from the third-person view, allowing the player the same field-of-view as a typical killer while still leveraging Chucky's innate stealth advantage. A necessary move for balance, I imagine, but you could argue you're actually looking through the eyes of Chucky's spirit body following behind him. The ghost helper will stand in for actions unsuitable for a munchkin, like picking up Survivors and hanging them on hooks, with a smooth transition to a first-person view.
But otherwise, Chucky the doll gets the job done all by himself. He chases teens
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