After announcing they were pulling the maligned 247 extraction mode, Pantheon: Rise of the Fallen's developers held a Discord Q&A discussing the reversal, as well as answering questions from the community.
Pantheon's team has had a tumultuous few weeks ever since word came down that Visionary Realms was working on an extraction mode as a way to speed up development on the MMO potentially and, if it was good enough, bring in more investment by monetizing it. However, after a few weeks of pushback from the community, Visionary Realms is changing course, reverting back to development on the MMO proper and canning the 247 extraction mode.
Last night's Discord Q&A addressed this change in course, with creative director Chris «Joppa» Perkins starting out of the gate stressing that the studio was in fact not out of money. Rather this was always, from VR's perspective, meant to bring in more investment and accelerate development on Pantheon proper.
<p dir=«ltr» lang=«en» xml:lang=«en»>ICYMI: During our Q&A yesterday, we discussed #PantheonMMO's return to its #MMORPG format. We also talk about funding, resources, what will happen with the extraction mode, and of course, bringing in Alpha pledgers! Listen to the full session here: https://t.co/ywl2N5KpVn… pic.twitter.com/2pcsziY36TJoppa reminds listeners that while the extraction mode was being looked at as a potential way to monetize development, it wasn't the only way. He floats the idea early on in the discussion about selling an Early Access-style subscription when the MMO is far enough along in development to warrant that, but stresses that any monetization avenues are not finalized.
«It's the kind of thing we need to do very carefully and thoughtfully,» Joppa says.
Pantheon's d
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