My VR2 sits under my television, almost taunting me whenever I’m on the couch. It’s covered in Pokemon stickers, and it hasn’t been used for months.
Unfortunately, this is a familiar feeling. My PlayStation Vita watches me from a shelf just above head level whenever I’m at my desk. It hasn’t been used in years, and I should probably put it in its pouch to stop it from getting any dustier, but I like looking at it. Hands down, it’s one of the most elegant handhelds of all time.
PlayStation has a stellar track record when it comes to home consoles, but its history with peripherals and portables is a little spottier. Part of the problem seems to be that the company is seemingly incapable of learning from its past mistakes, and I’m afraid I’m beginning to see errors made with the Vita being replicated with the PS VR2.
When the PlayStation Portable launched in 2005, it was a media powerhouse capable of playing music and movies via memory cards or UMDs. It didn’t slack when it came to its main objective – running games – and ambitious titles like Grand Theft Auto: Liberty City Stories ensured the PSP truly felt like a portable home console.
Sony also supported the PSP with a good selection of first-party games, including Gran Turismo, Patapon, and LocoRoco 2. Though it didn’t outsell Nintendo’s handheld (not even close), the PSP was a success for Sony, as it managed to sell over 76 million units by 2012.
With the PSP under PlayStation’s belt, the hype was high for the handheld’s successor. Originally just titled Next Generation Portable, it was announced in 2011. It hit shelves in the West in 2012 and it had a fantastic launch line-up beefed up by Sony’s first-party support.
There were impressive games – such as Uncharted
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