When Kevin suggested we get dinner together, I thought he was asking me on a date. He actually was asking me to run a Vampire: The Masquerade live-action role-playing game with him.
The dating would come later; we celebrated our 11th anniversary in August. But this proposal was key to building the trust and teamwork at the core of our relationship.
Unlike most Vampire LARPs, where people can play the same character for more than a decade, Northwestern University’s Dead City Productions game reset every year to ensure that freshmen would enter on relatively equal footing to the upperclassmen. We barely interacted during Kevin’s first year, but the following year we found that we’d both independently chosen to play similar characters.
That year’s game runners, called storytellers or STs, had built a game where the city was only loosely ruled by the hierarchy-obsessed Camarilla. That meant players would have the option to play characters that were usually restricted: the violent vampire supremacists of the Sabbat and independents with their own agendas. But rather than seize on the novelty, we both decided to play staunch members of the Camarilla.
We felt like it would be a fun challenge to be forces of order in an inherently chaotic city, a machine the other characters could rage against. While other players showed up to games dressed in leather jackets and corsets, we projected our authority by wearing suits — holdovers from our time competing in high school speech and debate tournaments. We were both studying political science and would use arguments from Thomas Hobbes and Machiavelli to justify Camarilla rule.
We hadn’t planned any of this ahead of time, but the similarities made our characters natural allies and
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