The actor behind Baldur's Gate 3's beloved Karlach has shared some wisdom surrounding the character herself, as well as the auditioning process and how secretive roles and projects can harm acting.
In the new Q&A, actor Samantha Béart fields viewer questions, and one topic delved into the secrecy of the video game industry. Béart speaks of how she didn't know the role - or even the game - she was auditioning or putting herself forward for the role of Karlach, and this ultimately harmed her audition for the character.
"First audition was a bit different - she was a bit of a fighter class, and she certainly hadn't been sold into slavery," Béart says. "But she had a background of fighting so she was a little bit greyer. She was probably a little more Lae'zel, and I look back at it and think the audition was a little bit weak."
Béart thinks her audition for Karlach was "weak" because she didn't know the role or the game she was going for. Earlier in the Q&A video above, Béart highlights how when she's auditioned for movies in the past, like Marvel projects, the non-disclosure agreement she's signed will tell her what movie she's going for prior to the audition.
This isn't the case with some video game auditions. Studios will say this is to stop games leaking, Béart says, but the actor also says this likely aids developers and publishers to stop actors from negotiating for better rates - if an actor doesn't know the gravity of their part or the significance of a game they're signing up for, they can't negotiate for better pay and protections.
"But then 2022 comes around - this time last year - and I know who this is, and I know D&D so I know the tone of it, I suppose, the genre, and I know the fact that it's large and it's
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