Invincible Presents: Atom Eve is the first original game based on the comic books series written by The Walking Dead creator Robert Kirkman, and it does an excellent job at presenting a compelling tale centered around one of the most interesting characters of the series, Atom Eve.
Following our pre-release hands-on time with the game, we had the chance to talk with the game's Creative Director Jill Murray, discussing the game's excellent combat system, the influence the TV Show may have had on the game, the game's choices system, and more.
Invincible Presents: Atom Eve is based on a popular comic book series that is now
seeing an increase in popularity thanks to the Amazon Prime TV Show. Did you feel the
pressure of delivering an adaptation that fans of the original work could fully embrace?
I’ve had the honour of working on a good number of dearly beloved IPs, and it’s always such a
joy to dig into everything that’s been created before, find out what fans love, and look for new
ways to surprise them. For Invincible Presents: Atom Eve, we’ve got a wealth of material to
work with, from the original comics, to the Prime Video series. Our priority with this game is to
bring you Eve’s world, from Eve’s perspective. We’re going to be looking at some familiar
events from the comics and the show, with the twist that now they’re seen through her eyes–
but we’ve also got a few surprises that are unique to her. This is a game for fans who want to
feel what it’s like to be Atom Eve.
Has the TV Show influenced development in any way?
The Atom Eve special episode came out in July, so we expect a lot of Invincible fans to be
coming into this already knowing a fair bit about Eve (or if you haven’t seen it yet, now’s your
chance!) At the