I have a long history of playingVampire: The Masquerade games, from the tabletop RPG and LARP to video games. While Vampire: The Masquerade – Justice on the Quest 3 is not what I expected, I have still had fun navigating the moonlit streets of Venice as the vampire Justice to solve the mystery of my Sire’s disappearance. There are no character creation options here except for being male or female. Developer Fast Travel Games has created a good stealth game, and make no mistake, this is a stealth-based RPG. Unfortunately, it’s marred by a lack of polish and certain weak gameplay elements.
The sewers and streets of Venice look good, but they look good for a Quest 2 game. While the atmosphere fits the setting and lore, I felt some objects and surface textures were lacking while playing on Quest 3. However, the character models are a step up and look better than most environments. Vampire: The Masquerade – Justice also has a good story that pulls you along with a mix of good to excellent voiceovers.
At first, it felt almost like an interactive novel rather than a game. When speaking to certain characters, Justice can choose from two to three options: nice, aggressive, and occasionally intimidate. While conversation choices are limited, it does add some replay value. There are also collectibles to find that unlock the story of other characters. Between missions, your ally Pietro of clan Nosferatu has a hideout that acts as a base of operations. There, the collectibles that have been found can be examined, and the voiceovers replayed. Once the crossbow is unlocked, hidden amulets that appear on most levels can also be shattered and collected. It makes for a nice mix of activities to complete outside of the stealth
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