At the time of writing my review in progress for Lords of the Fallen, I was a bit torn. When everything is running well, it feels like Lords of the Fallen had the potential to be a landmark Soulslike title. But those situations are few and far between. I had hoped that the back half of LotF would highlight the good. Unfortunately, things got worse, and the final hours of my experience were a slog and, to put it bluntly, just not fun.
Boss fights seemed to get more and more tedious and just outright unfair. And as I progressed, the amount of performance issues and bugs I encountered just kept increasing. There are times when I really had fun with Lords of the Fallen. But those times were far and few between.
Lords of the Fallen (PC, PS5[reviewed], Xbox Series X|S)
Developer: Hexworks
Publisher: CI Games
Released: October 13, 2023
MSRP: $59.99
Lords of the Fallen is a reboot of the 2014 title of the same name. Like its predecessor, the premise is to take the tried and true Soulslike formula and throw in a couple of new features to try and improve on that formula. From a story perspective, LotF takes place 1,000 years after the original. The tyrannical god Adyr, who the player defeated as the final boss in the original, is being resurrected.
You play as one of about a dozen classes tasked with forging a path through the dark world of Axiom and cleansing the five beacons that are providing power toward his resurrection. As you might expect, these classes are just starter templates for your play style. When you progress and level up your character, you can allocate attribute points however you want to truly mold your character to fit your preferred playstyle.
One of the advertised highlights of Lords of the Fallen is its
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