I have followed the development of Pantheon: Rise of the Fallen since the failed Kickstarter in 2014. Backers believed that the project was important and viable enough that they continued supporting it by pledging on the official website after the original campaign didn't reach its goal. I was one of them. Many of us just wanted a modern take on the original Everquest that didn't wrap itself in all the trappings of a modern MMORPG focused on maximizing profits at the expense of the experience. Something that could be sustainable long-term and a new home for players who had been hopping between games for years.
The development of Pantheon: Rise of the Fallen has had quite a journey so far. But most recently, two items have created what could be described at best as a mixed response among the community. The first was a change to the art style in September from realism-based to a new painted style. While I am not a fan of it so far, I see the benefits when it comes to development.
But the initial statements about a new gameplay mode called 247 that would be playable by Pre-Alpha testers in September is what really started to concern many, myself included. I waited for the October Producer's Letter for more details about the 247 gameplay mode and wondered if it was a full game or something contained within the Pantheon MMO as a new system. When the letter dropped yesterday, it confirmed that 247 was a survival extraction experience that will be used to help development, reach a wider audience, and may be monetized to bring in further funding as a stand-alone product in the future.
With concern about Pantheon: Rise of the Fallen development already taking so long, the Producer's Letter still left many unanswered questions.
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