Any well-read fan of The Lord of the Rings will know that the main action in JRR Tolkien's book series took place in the Third Age of Middle-earth, with most of the major adaptations over the years (including the Peter Jackson films) sticking to that time period.
Recently, fans got a glimpse at an earlier era, with the Rings of Power TV show exploring the Second Age.
But haven't you ever wondered what happened after Bilbo, Frodo, Gandalf and the Fellowship wrapped up their adventures in Return of the King?
That's exactly what fans are now starting to learn, thanks to a new video game called The Lord of the Rings: Return to Moria, the first ever official LotR story to be set entirely in the Fourth Age of Middle-earth.
Back in August, at the Gamescom conference, we had the chance to see the game in action, as several of its key developers described its inception.
It's a survival and crafting game that focuses on the dwarves of Middle-earth as they return to Moria after Sauron's downfall and attempt to reclaim their home of Khazad-dûm.
After seeing the demo, we were able to ask a few questions to Jon-Paul Dumont, the game director on Return to Moria.
And if you're wondering how a small video game company came to be making an unlikely sequel to The Lord of the Rings, you can see him explain all in the video below:
As part of an effort from Middle-earth Entertainment to get independent games companies exploring corners of the Tolkien lore that have never been touched by AAA titles, Free Range Games developed an idea for a survival/crafting game that would hinge on a promise that Gimli made in the appendices.
As Dumont recalls it, «Gimli promised Aragorn that he would rebuild the gates of Minas Tirith with Mithril. Mithril's
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