Torn away is an “adventure” game concentrating on a young girl called Asya who’s family is ripped apart by the German invasion of the Soviet Union during the early days of World War 2.
One she’s sat reminiscing over a family meal with her parents, the next, coming to terms with a distant mother and an even more distant father on the front lines.
The game starts in Asya’s bedroom, with her mother’s birthday approaching, you’ll need to collect crayons to create a nice picture for her, while chatting away to imaginary characters in a toy horse, doll and later a mitten.
This all combines to give Asya a very young and immature background as you point and click through a few rooms to complete various tasks preparing for your mother’s return home. Unfortunately War has other ideas and before you know it, Asya is ripped from her home and out in the open. This is the point the game shifts from a pretty bland, slow and cumbersome point and click adventure to a side-scrolling platform adventure similar on style to Limbo or Inside.
With your good friend comrade Mitten for company, you’ll first chase a hare, then encounter a small hut, which reintroduces a few point and click instances, but nothing that really disturbs this new found flow.
As you progress through this second chapter, the game really starts to feel established, it’s given the character enough of a backstory that she’s almost interesting, but the actual gameplay system has improved ten-fold.
You’ll find yourself evading torchlights near a military camp, only to pick up a few hunters who you’ll have to evade, but unfortunately during our review that’s where our enjoyment, and the game stopped…
Theres a bridge over an ice cold river where our young protagonist
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